Item details - Bastion Module I
Bastion Module I
An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems, allowing it to engage targets at farther ranges. Due to the ionic field created by the bastion module, most electronic warfare effects - from friend or foe both - will not affect the ship while in bastion mode. All weapons, including energy nosferatus and destabilizers, are unaffected by this field leaving the ship capacitor as one of the only vulnerable points to be found.
As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.
Astronautic
Cargo capacity 0 m3
Mass 1 kg
Volume 200 m3
Baseprice 5,000,000 ISK
Attributes
activationTargetLoss 0
Disallows Assistance 1 1=True 0=False
siegeModeWarpStatus 100
Explosion Velocity Bonus 0 %
Tracking Speed Bonus 0 %
maxGroupActive 1
Meta Level 0 Level
Scan Resolution Bonus 1 %
Shield Boost Bonus 100 %
Missile Velocity Bonus 25 %
disallowOffensiveModifiers 1
Armor Repair Bonus 100 %
disallowEarlyDeactivation 1
Mass multiplier 1 x
Max Modules Of This Group Allowed 1
activationBlockedStrenght 1
deactivateIfOffensive 0
Can be fitted to Marauder
Disallow Activation In Warp 1 1=True 0=False
Structure Thermal Damage Resistance 0.699999988079071 %
Structure Kinetic Damage Resistance 0.699999988079071 %
Structure Explosive Damage Resistance 0.699999988079071 %
Structure EM Damage Resistance 0.699999988079071 %
Tech Level 1 Level
Optimal Range Bonus 25 %
Falloff Bonus 25 %
Secondary Skill required Energy Grid Upgrades
Primary Skill required Advanced Weapon Upgrades
Speed Bonus 0 m/sec
Activation time / duration 60000 s
CPU usage 10 tf
Powergrid Usage 100 MW
Maximum Velocity Bonus -100 %
Structure Hitpoints 999999 HP
requiredSkill2Level 5
Maximum Locked Targets 13
Armor EM Damage Resistance 0.699999988079071 %
Armor Explosive Damage Resistance 0.699999988079071 %
Damage Multiplier Bonus 0 %
requiredSkill1Level 5
Shield Thermal Damage Resistance 0.699999988079071 %
Shield Kinetic Damage Resistance 0.699999988079071 %
Shield Explosive Damage Resistance 0.699999988079071 %
Shield EM Damage Resistance 0.699999988079071 %
Armor Thermal Damage Resistance 0.699999988079071 %
Armor Kinetic Damage Resistance 0.699999988079071 %
Gravimetric Strength 1000 %
Ladar Strength 1000 %
Magnetometric Strength 1000 %
Radar Strength 1000 %
Remote Repair Impedance Bonus -99.9999008178711 %
Disallow Tethering 1 1=True 0=False
Sensor Dampener Resistance Bonus -95 %
Remote Assistance Impedance Bonus -95 %
Weapon Disruption Resistance Bonus -99.9999008178711 %
Disallow Docking 1 1=True 0=False
Target Painter Resistance Bonus -95 %
ECM Resistance 0.000009999999747378752 %

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