Item details - Skirmish Command Burst II
Skirmish Command Burst II
This module can be loaded with a variety of Skirmish Command Burst Charges to project a field of beneficial nanites over fleet members, improving their hit-and-run capabilities.

+25% bonus to the effect strength of Skirmish Command Burst charges launched from this module.
Cargo capacity 3 m3
Mass 0 kg
Volume 60 m3
Baseprice 0 ISK
Activation Cost 25 GJ
Structure Hitpoints 40 HP
Powergrid Usage 110 MW
CPU usage 55 tf
Optimal Range 15000 m
Charges Per Cycle 1
Activation time / duration 60000 s
Primary Skill required Leadership
Secondary Skill required Skirmish Command
Tertiary Skill required Skirmish Command Specialist
requiredSkill1Level 5
requiredSkill2Level 5
requiredSkill3Level 1
Tech Level 2 Level
Used with (Charge Group) Skirmish Command Burst Charges
Meta Level 5 Level
maxGroupActive 1
maxGroupOnline 1
Can be fitted to Command Destroyers
Can be fitted to Strategic Cruiser
Can be fitted to Combat Battlecruiser
Can be fitted to Command Ship
Reload Time 60000 s
Can be fitted to Industrial Command Ship
Can be fitted to Capital Industrial Ship
Can be fitted to Carrier
Can be fitted to Force Auxiliary
warfareLinkCPUAdd 0
Disallow activation in forcefield 1 1=True 0=False
Can be fitted to Supercarrier
Disallow Tethering 1 1=True 0=False
Disallow Docking 1 1=True 0=False
Can be fitted to Titan
warfareBuff1Value 1.25
warfareBuff2Value 1.25
warfareBuff3Value 1.25
Modifier duration 60000 s
warfareBuff4Value 1.25

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